

Date ![]() |
Message | Server | Map |
2025-08-14 19:47:19 | :). | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-14 19:46:34 | может зайдёт кто. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-14 19:46:07 | lol. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-14 19:42:43 | хз, мне норм всё. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-14 19:42:10 | у меня регает норм, если попадаешь. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-14 19:42:03 | ага. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-14 19:41:42 | :). | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-14 19:31:32 | ty. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-14 19:31:30 | 3v1. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-14 19:26:04 | hi. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_alcys_factory |
2025-08-14 19:25:40 | (Team) !nominate dm_ethic. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_alcys_factory |
2025-08-14 19:25:28 | hi. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_alcys_factory |
2025-08-12 00:13:28 | look at both sides after you exit the tp. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-12 00:11:31 | if you spawned near tp entrance, pick up spam and battery in shelf. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-12 00:10:28 | ty. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-12 00:09:20 | its dead end most of times. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-12 00:09:14 | dont attack me if you swawned at the top of the elevator. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-12 00:09:02 | if i kill you at tp exit and i run to 357. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-12 00:08:45 | try to predict where im going. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-12 00:07:55 | happens to me now too. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-12 00:07:22 | :). | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-12 00:06:56 | :). | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-12 00:06:39 | server started to lag :/. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-12 00:05:57 | :). | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-12 00:05:07 | nice. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-12 00:04:19 | fck. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-12 00:03:26 | but some other time :D. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-12 00:03:21 | the BIG chapter is playing against rpg. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-12 00:02:57 | good. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-12 00:02:46 | k. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-12 00:02:41 | lags. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-12 00:02:20 | tbh. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-12 00:02:17 | bad move dude :). | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_biohazard_cal |
2025-08-12 00:01:44 | oh , it works now. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_caverns_r1 |
2025-08-12 00:01:36 | lol jump plugin doesnt work :D. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_caverns_r1 |
2025-08-12 00:01:17 | thats awesome xD. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_caverns_r1 |
2025-08-12 00:00:43 | because of interpolation on client, ping does not affect your aim. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_caverns_r1 |
2025-08-12 00:00:06 | one. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_caverns_r1 |
2025-08-11 23:59:31 | you're doing much better than just run away, believe me. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_caverns_r1 |
2025-08-11 23:58:25 | and you can attack or retreat if you cant. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_caverns_r1 |
2025-08-11 23:58:10 | after this i will be much lower at hp. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_caverns_r1 |
2025-08-11 23:57:54 | but if i have, i can tank a nade. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_caverns_r1 |
2025-08-11 23:57:38 | so i will probably leave the charger if i dont have much hp. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_caverns_r1 |
2025-08-11 23:57:26 | but this doesnt work everytime. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_caverns_r1 |
2025-08-11 23:57:18 | to shoot it down. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_caverns_r1 |
2025-08-11 23:57:13 | if you see me charge, toss a spam. I can only try to hit it with shotty. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_caverns_r1 |
2025-08-11 23:56:50 | and use your ears. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_caverns_r1 |
2025-08-11 23:56:46 | if you do know, and im far, try to charge. But keep looking around. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_caverns_r1 |
2025-08-11 23:56:28 | where i am. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_caverns_r1 |
2025-08-11 23:56:25 | try to look at the charger sometimes when you not exactly sure. | HL2F #2 | TEAM DEATHMATCH | hl2forever.ru | dm_caverns_r1 |
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Сгенерировано в реальном времени HLstatsX Community Edition 1.6.19
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Сгенерировано в реальном времени HLstatsX Community Edition 1.6.19
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